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Glossary

All chapters  |  Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5


Academy Year Groups

The Little Isles Academy, where the story is set (at least the first part), has a slightly odd year system, which goes as follows:

Preliminary Year (Training year), ages 12-13
First Year Students, ages 13-14
Second Year Students, ages 14-15
Third Year Students, ages 15-16
Prefecture, ages 16-18 (2 years)

Pages: 2-2, 2-3, 2-4, 2-14, 3-1

Airships

Most people in the world prefer to travel by boat. Airships are considered something only officious gentlemen and the rich can afford to travel on. They are usually based on the idea of buoyancy. Being controlled by rudders and small propellers. There are some aerodynamic aircraft, but they are not used for travel.

Pages: 6-6

Angelias Army

The Angelias Army is what became of the Three Continents United Army. It evolved from a peacekeeping force into an empiric mass that consumes countries in it's wake. It is led by a nameless General that seems to recieve orders from a corpse strapped to several machines and computers.

Pages: 1-1, 1-3, 1-4, 1-6, 1-8, 1-12

Angelias Mobile Prison - Camp Chinder

A large mobile structure that uses a similar use of magic that the TAM-C uses to stay aloft. It holds one overseer, a single squad of soldiers and about 200 prisoners. The rest of the large structure a simply marked as unused, and only the Grand Steward and the Overseer know what its true purpose is. It's named Camp Chinder after the Spirit of Life. Which is sort of ironic.

Pages: 5-2, 5-4

Aramore Army

The Aramore Army is really more like an uprising against the Angelias. It is very rarely organised past the city level and the troops rely on hearsay and old fashioned radios to relay information and orders. These signals are easily intercepted and as such the Aramore Army soldiers are often found acting without orders or any sense of direction, as Angelias are usually aware of the orders before they are.

Pages: 1-1, 1-8, 1-12, 1-13

Aramore Investigation Task Force

The ITF are a group of talented former police officers who are hand picked from the force to pursue difficult, and often high profile cases that the regular police don't want to handle, or don't have the resources to handle.

Think of them being like a smaller scale FBI, or Section 9 from Ghost in the Shell.

Pages: 6-5, 6-6

Chamber v1.4 Visor

Named after it's inventor, Carl Chamber, the 1.4 Visor is a mandatory attachment to any Angelias soldier. It's appearance and additional functions vary depending on the Unit Type but it's main purpose is to overwrite certain mental defences, ultimately allowing the field commander into the head of the units he's commanding. It is capable then of instilling great personal change in a person using it. All depending on the parameters needed for the specific objective. Interestingly it glows red when the unit is using too much power.

Pages: 1-4, 5-25, 5-26

Charge 4K Plasma Gun

An Angelias weapon (the man in 1-11 most likely stole it) that is used for destroying units that have gone beserk by effectively overloading the magical and electrical elements of their armour. The resulting surge of power fries the brain of the victim and causes the suit to detonate. It is used as a last resort to stop an Angelias unit that has become scrambled by an EMP. It can be used as a crude weapon against unarmoured humans but it's large size and slow reload time make it impractical.

Pages: 1-11

Clouded Peak

Nickname given to the capital of Hawkset, and thus, the heart of the Aramore kingdom. It's a city split into 4 districts and built around a castle atop a great mountain. The map of the city is meant to represent the Aramore insignia.

Pages: 4-9, 4-10

Do What You Must

This machine is known to be at least 60% comprised of organic parts, and also often receives messages from them. Little is known at this present time. It's decision is final and always the same:

Do what you must.

Pages: 1-6

Godite

An unknown, largely theoretical entity. It's a low intelligence, strong creature that fortunately is easily controlled. According to the Ghost girl that appears in 5-29, they were used by ancient spirits to carve out the shape of the world. Inspired by the Shoggoths in the Cthulhu mythos.

"It was a terrible, indescribable thing vaster than any subway train – a shapeless congerie of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter.”

— H. P. Lovecraft, At The Mountains of Madness

Pages: 5-29

Order to Erase

This is the function that turns the TAM-C’s into an attacking mode. As they are so thorough and efficient in killing it is referred to a “clearing”, literally to “clear” the enemy.

Pages: 1-6

Rahen Forest

The forest surrounding the dorms of the Academy. Every year the Festival of Beginnings is held there to welcome the new students, though it's mostly an excuse to get drunk. The forest is pretty big, about 20 square miles, and is home to vibrant wildlife. I based it off Cannock Chase, a nice place near where I live.

Pages: 2-5, 2-6, 4-1, 4-4, 4-11

Scout

What the commander actually saw was a small (around 1 metre tall) synthetic scout. It’s used to go into small places un-noticed. However it can be easily spotted due to the immense amount of energy needed to run it often making it glow.

Pages: 1-3

Spirits

Ghosts are not an uncommon sight to the Commander, in the world of Chapter 1, spirits, monsters and magic are all very real concerns and widely known about. However it is very rare for one to address a human or even for a human to see one so clearly.

For the rest of the story however it is important to note that such things are the stuff of legends and fairy tales. Those who do see them are often considered mad.

Pages: 1-15

TAM-C

The Tam-C is a large floating siege tower that uses a high powered beam to destroy it's foes. It's power is drawn from a mix of ancient and new technology. The weapon is a mounted Magical beam of the fire element. The emitter is capable of 160° degree pitch and rotates around the body for 360° direction of fire. The large glowing orb at the bottom is part of an unknown substance inside the shell that keeps it upright. It is comprised of a similar energy to the beam.

Pages: 1-2, 1-3, 1-5, 1-6, 1-12, 1-14

Tero Damas

Literal translation from Old Tongue "Frightened Soul". A name given to people and creatures whose souls have become tainted and whose physical appearance has altered dramatically. The name is also used as a catch all word for any type of Daemon. The word is never used in the world that Eneyu and the other main characters inhabit, which is why Damascurio translates it for him on page 2-9.

Pages: 2-9, 2-12, 5-3, 5-7

Tevak

Tevak is the southernmost island in the continent of Aramore, due to it's distant nature it is ruled by a governor who reports to the mainland government once a month. Eneyu and Sulray are from this island, though Eneyu is the only one of them who was born and raised there.

Pages: 4-6

Tevak lore

According to the old nursery rhyme a dragon will take flight from the island and devour all the naughty children's souls on the new year. No one knows where that came from, though the old song "The Wanderer" hints at an oppressive emperor residing there. There is no historical evidence to substantiate this though.

Pages: 4-6

The Pacifist

The text that the man in Eneyu's dream is reading is called "The Pacifist" it's a little known poem written by a Aramorian poet, who uses the pen name Sago Damas, infamous for his reclusive life but renowned the world over for his verse. He also wrote Wandering Heart, the play that Liores' mother was performing in Chapter 3.

Pages: 4-13

The Wanderer

The Wanderer is an old folk song popular with scholars for it's possible historical insight. Though it contains references to unbelievable things, many of the locations and events named have historical evidence backing them. It tells the story of a soldier who deserted a battle many years ago, and as punishment was condemned to do the bidding of ancient spirits for eternity. Their divine hand working on the planet and his adventures and triumphs. I'm putting a verse of it on the last page of each chapter.

Pages: 2-15, 3-14, 3-15, 4-7, 4-15, 7-3

Unit 0#####

The callsign for the individual units of the Angelias Army, they are given a specific code based on the number that they were recruited. Curiously the number is always preceded by a 0, for example, Unit 1 would be called Unit 01, and unit 455 would be called Unit 0455. This has to do with the Angelias army needing to seperate it's human units from the machanical, which have a 1 in front of their callsigns. A mage unit has a different numeracy, but is preceded by "Magi" to seperate them. Often they are addressed as Unit M0###.

Pages: 1-4, 1-5, 1-11

Valkyr Oness

The former monarch of Barud, as a young man he fled his kingdom with the help of his bodyguard after she discovered his father had ordered the young prince's mother assassinated in secret for her suspected affair.

The Kingdom fell into disarray as the king grew more and more insane, Valkyr return with a small resistance and defeated his father, taking the crown.

He ruled for 15 years before he disappeared without a trace into the wild, claiming he needed to find a man called Salas Mikoni in Aramore. The Steward who took his place had strong religious beliefs, renaming the country The State of Angelias and ruling peacefully for another 15 years, until he died mysteriously, and his overzealous son took charge.

Pages: 5-23

Weji Wine

A drink from the cold wastes of Southern Barud. The word wine is only an indicator of it's creation process, the taste would be more similar to whiskey. The grapes used in it taste very similar to chilli, which are very popular in South Barud as it's so bloody cold there.

Pages: 4-11