![]() |
|
| Glossary |
|
All chapters | Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 Angelias ArmyThe Angelias Army is what became of the Three Continents United Army. It evolved from a peacekeeping force into an empiric mass that consumes countries in it's wake. It is led by a nameless General that seems to recieve orders from a corpse strapped to several machines and computers. Pages: 1-1, 1-3, 1-4, 1-6, 1-8, 1-12 Aramore ArmyThe Aramore Army is really more like an uprising against the Angelias. It is very rarely organised past the city level and the troops rely on hearsay and old fashioned radios to relay information and orders. These signals are easily intercepted and as such the Aramore Army soldiers are often found acting without orders or any sense of direction, as Angelias are usually aware of the orders before they are. Pages: 1-1, 1-8, 1-12, 1-13 Chamber v1.4 VisorNamed after it's inventor, Carl Chamber, the 1.4 Visor is a mandatory attachment to any Angelias soldier. It's appearance and additional functions vary depending on the Unit Type but it's main purpose is to overwrite certain mental defences, ultimately allowing the field commander into the head of the units he's commanding. It is capable then of instilling great personal change in a person using it. All depending on the parameters needed for the specific objective. Interestingly it glows red when the unit is using too much power. Pages: 1-4, 5-25, 5-26 Charge 4K Plasma GunAn Angelias weapon (the man in 1-11 most likely stole it) that is used for destroying units that have gone beserk by effectively overloading the magical and electrical elements of their armour. The resulting surge of power fries the brain of the victim and causes the suit to detonate. It is used as a last resort to stop an Angelias unit that has become scrambled by an EMP. It can be used as a crude weapon against unarmoured humans but it's large size and slow reload time make it impractical. Pages: 1-11 Do What You MustThis machine is known to be at least 60% comprised of organic parts, and also often receives messages from them. Little is known at this present time. It's decision is final and always the same: Pages: 1-6 Order to EraseThis is the function that turns the TAM-C’s into an attacking mode. As they are so thorough and efficient in killing it is referred to a “clearing”, literally to “clear” the enemy. Pages: 1-6 ScoutWhat the commander actually saw was a small (around 1 metre tall) synthetic scout. It’s used to go into small places un-noticed. However it can be easily spotted due to the immense amount of energy needed to run it often making it glow. Pages: 1-3 SpiritsGhosts are not an uncommon sight to the Commander, in the world of Chapter 1, spirits, monsters and magic are all very real concerns and widely known about. However it is very rare for one to address a human or even for a human to see one so clearly. Pages: 1-15 TAM-CThe Tam-C is a large floating siege tower that uses a high powered beam to destroy it's foes. It's power is drawn from a mix of ancient and new technology. The weapon is a mounted Magical beam of the fire element. The emitter is capable of 160° degree pitch and rotates around the body for 360° direction of fire. The large glowing orb at the bottom is part of an unknown substance inside the shell that keeps it upright. It is comprised of a similar energy to the beam. Pages: 1-2, 1-3, 1-5, 1-6, 1-12, 1-14 Unit 0#####The callsign for the individual units of the Angelias Army, they are given a specific code based on the number that they were recruited. Curiously the number is always preceded by a 0, for example, Unit 1 would be called Unit 01, and unit 455 would be called Unit 0455. This has to do with the Angelias army needing to seperate it's human units from the machanical, which have a 1 in front of their callsigns. A mage unit has a different numeracy, but is preceded by "Magi" to seperate them. Often they are addressed as Unit M0###. Pages: 1-4, 1-5, 1-11 |